Con­cept art master­class

A se­nior con­cept artist in the video game in­dus­try, presents her tips for gen­er­at­ing vis­ually strik­ing en­vi­ron­ment con­cepts

ImagineFX: Sci-fi & Fantasy Art magazine - - Workshops -

efore I re­veal how to cre­ate strong en­vi­ron­ments art, per­haps I should ex­plain what I mean by strong art. Th­ese are paint­ings that are easy to read, quickly con­vey­ing clear de­signs or sto­ries to the viewer.

There can be few artists who haven’t spent hours work­ing on a piece, at­tempt­ing to add de­tails that end up

1 Es­tab­lish a sil­hou­ette

Bbe­ing un­nec­es­sary. My tips should help you to avoid fall­ing into such a sit­u­a­tion. You’ll learn how to con­struct your images by build­ing up a solid foun­da­tion and com­po­si­tion, de­sign a light­ing scheme that can help to sell your idea, be­fore fi­nally ap­ply­ing the de­tail­ing layer.

Th­ese tips will also help your con­ver­sa­tion with the art direc­tors when you work in a pro­fes­sional en­vi­ron­ment. A sil­hou­ette is the out­line of an ob­ject against a unique colour back­ground. It helps the viewer to quickly recog­nise the sub­ject mat­ter, such as robots, cityscapes or char­ac­ters. A strong sil­hou­ette will en­sure your de­signs have greater visual im­pact. It’s a great way to cap­ture the essence of your sub­ject, and you can do it with a sim­ple black pen or marker. Some­times, the art direc­tors will just tell you that the piece doesn’t feel right to them, but won’t give you spe­cific rea­sons. This sit­u­a­tion is also likely to oc­cur with clients who don’t have an artis­tic back­ground. The top­ics and visual ad­vice that I’ll be cov­er­ing in this work­shop will help you find out ex­actly what the art di­rec­tor and your po­ten­tial clients are look­ing for.

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