3ds Max Projects
Max Powe r Learn to add a new dimension to your fantasy and sci-fi art with this diverse collection of 3D art workshops
or 3D visualisation,
F character creation and animation, 3ds Max has become a go-to tool for artists working in the games and films industries. Yet the software can be tricky and time-consuming to master, due in part because of that extra dimension you have to worry about.
There’s never going to be an ‘Idiot’s Guide’ to 3ds Max, but 3ds Max Projects comes close. It features 49 workshops by a range of 3D pros including pin-up artist Andrew Hickinbottom and Dmitry Shareyko, who works at games studio Crytek. It’s heavy on the text, but this is a given because of the intricacies of 3ds Max.
The book’s arranged logically, beginning with simple character creation and moving on to UV maps, topology, FX particles and animation. It’s not just about characters: there are also sections on vehicle modelling and outdoor scenes. The work on display in the final chapters is stunning, especially Andrew’s brightly coloured character, and Andrzej Sykut’s augmentation of real photography with 3D models. If you’ve got the time and the interest in 3ds Max then this book is a great place to start.
Andrew Hickinbottom adjusts the skin mesh on his cheerful pin-up character, who’s based on a friend he met at a comic convention.