I’ve seen lots of mechs from the outside, but how should I paint the view from the cockpit?
Damon Ellis, England
Let’s say we were piloting a mech. What sort of information would we want to see on our heads-up display (HUD)? We probably want an ammunition indicator (for all our various types of weapons), a compass, a mech body damage indicator, engine temperature monitor (like a ‘ life’ bar), and of course a targeting system. We also need some sort of colour-coded threat indicator that identifies enemies as red and allies as blue/green.
We need to start with a background, with objects and enemies to target, right? A war-blasted wasteland will make a nice backdrop to which we can add soldiers and vehicles. For the view from inside the mech, we need a suggestion of a cockpit window. You want it to be there, but not so intrusive that it blocks your view. In this example I give it a slight blur to produce a nice depth of field. You want to show in
I have a separate Illustrator document open in tandem with my Photoshop file. This enables me to make quick vector shapes that I can use later.