From bug to buggy

ImagineFX - - Your Questions Answered... -

Use the an­swers to your ques­tions to cre­ate a theme for your de­sign. In this case I want it to be an ex­plo­ration ship, so my pri­mary fo­cus is mo­bil­ity. The wings of a pine bee­tle, drag­on­fly tails and the seg­men­ta­tion of a bee­tle fly help give this ve­hi­cle a more all-ter­rain feel­ing. To avoid mak­ing a ship that could be mis­taken for an ac­tual in­sect, use your an­i­mal ref­er­ence to lay out the ini­tial shapes and then look to jet fight­ers, Mars rovers and other ar­ti­fi­cial craft as you flesh out the com­po­nents, to in­tro­duce that un­nat­u­ral, this-was- built- not- grown touch. When fig­ur­ing out the de­tails, avoid mak­ing the en­tire ship too com­plex. If ev­ery square inch is ex­plod­ing with in­for­ma­tion, the ef­fect is like TV static, and it all just blends to­gether. Con­versely, if the whole ship is just one generic shape, there isn’t much to en­ter­tain the viewer with.

Fe­bru­ary 2015

I want to show this iconic Star Wars character in a mun­dane set­ting with just a hint of sci-fi about it. The light and shad­ows will al­ways follow the sur­faces in their paths, and you can use this to de­scribe shapes in an un­der­lit en­vi­ron­ment more clearly.

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