From bug to buggy
Use the answers to your questions to create a theme for your design. In this case I want it to be an exploration ship, so my primary focus is mobility. The wings of a pine beetle, dragonfly tails and the segmentation of a beetle fly help give this vehicle a more all-terrain feeling. To avoid making a ship that could be mistaken for an actual insect, use your animal reference to lay out the initial shapes and then look to jet fighters, Mars rovers and other artificial craft as you flesh out the components, to introduce that unnatural, this-was- built- not- grown touch. When figuring out the details, avoid making the entire ship too complex. If every square inch is exploding with information, the effect is like TV static, and it all just blends together. Conversely, if the whole ship is just one generic shape, there isn’t much to entertain the viewer with.
I want to show this iconic Star Wars character in a mundane setting with just a hint of sci-fi about it. The light and shadows will always follow the surfaces in their paths, and you can use this to describe shapes in an underlit environment more clearly.