Will iam Bennett
What’s Weta like for one of its newest concept artists?
What did you do before Weta?
Before starting at the workshop I was floundering in the stressful period after a degree, when you realise you have to turn the past few years of your life into a living very quickly. I’d been living in Palmerston North, New Zealand, for the past four years and so the work mostly involved small local illustrationbased jobs such as album covers and what-not. On the upside though, not being committed to a full-time degree gave me lots of time to focus on personal work and projects. Essentially, it was lots of stuff with other local artists, and just developing my own ideas. It was probably this period that enabled me to further build skills and a base of work that helped me weedle into the industry.
What’s your latest project?
I can’t talk about anything specific, but it’s a project of the like I never imagined I’d have the opportunity to be involved with. Fun times!
How is living in Wellington?
Wellington is fantastic. I’ve wanted to move here for a long time. The only hurdle is the unavoidable one of all new places: having to form new networks and splicing yourself into another community.
What’s your best tip for artists who wish to get into the industry?
Make the things you want to see. Okay, I really don’t know of any other real strategy, but that shouldn't matter because you probably love doing it anyway! Then if it doesn’t lead anywhere, it doesn’t matter because you were having a blast!
Does Weta offer support and training, or are you left to figure things out for yourself?
Having come in with no previous studio experience has meant there was a steep learning curve. The support of both peers and senior colleagues is phenomenal, however. Everyone helps each other. As for training, my comparatively short experience so far means I haven't had the need to learn unfamiliar subjects, but generally Weta does provide training if it helps make an employee's craft stronger.
What are you working on next?
I honestly have no idea. I can guess, based on where current projects are sitting, but even on a day-to-day level workload in the design studio can see-saw right from slammed to scratching in the dirt with a stick. But that's fine ’cos sticks are cool.