I continue the process for the rest of the metallic surfaces, and add a little texture to make them look old and corroded. The cloak, being a rougher surface, needs to be approached differently. For realism and visual interest, it’s crucial to consider the materials portrayed in your work, and render them accordingly. For this fabric, the light hitting it is diffused, leading to a more uniform colour and value to the lit areas. Highlights are barely visible and quite broad, and the overall contrast is lower.