Early design concepts
After talking with the ImagineFX team, we decide that I’m going to paint a bright, dynamic female sci-fi character who looks like she’s a member of a street gang. I lay down a rough sketch that helps me see the structure of the composition as a whole. I apply flat colours to the character as a starting point, while a simple orange graphic serves as a background.
Strengthening the focal point
I’ve often found that any character piece needs to have a solid base in place, before I can move on to other areas of the illustration. Furthermore, an attractive portrait requires many shades of colours for visual interest, so I add them directly to the character layer. I consider giving her direct eye contact with the viewer, to help pull them into the illustration.