Cut­lines and de­tails

ImagineFX: Sci-fi & Fantasy Art magazine - - Workshops -

I now have a good base on which I can start adding de­tails. This is the step where I can work on the scale of the ve­hi­cle. Right now it could be of any size: from a small air­plane to a big cruiser. Adding de­tails such as an­ten­nas, cut­lines, a cock­pit/com­mand win­dows area, de­cals or any de­tail that has a size el­e­ment to it will give the viewer a sense of the ship’s scale.

Ex­tra touches and clean­ing up

I erase left­over pix­els around the edges, re­fine the smaller forms, add colour ac­cents such as de­cals painted on the hull, emer­gency ex­its, launch pods, a hangar door, tubes and tanks stick­ing out of the main hull. All th­ese de­tails re­in­force the scale im­pres­sion and make the de­sign more com­plete and func­tional. I al­ways re­search ideas for th­ese el­e­ments from real-life ve­hi­cles.

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