Emma Rose Pater­son

ImagineFX - - Reader FXPosé -

Lo­ca­tion: Wales Web: www.eroseon.de­viantart.com Email: eroseonart@gmail.com ME­DIA: Pho­to­shop, pen­cils, char­coal

Emma grew up painfully shy, she says, but found her happy space in drawing. She taught her­self the ba­sics, and then be­came se­ri­ous about im­prov­ing her skills when she dis­cov­ered dig­i­tal paint­ing.

“I be­lieve fan­tasy can teach us a lot about re­al­ity,” says Emma. “I love char­ac­ters be­cause they en­able us to step out­side our­selves and be­come im­mersed in ex­pe­ri­ences to­tally dif­fer­ent from our own.”

The artist takes her in­spi­ra­tion from fash­ion, an­thro­pol­ogy and the work of Justin Sweet. She says she al­ways aims to cre­ate char­ac­ters who look like they have a life out­side the pic­ture frame.

1 I Dis­in­te­grate “We grew up in a ca­coph­ony of me­dia in­put. We lived through screens, blindly broad­cast­ing our ‘selves’ into an anony­mous web. One day a girl fell in love with dig­i­tal paint. It’s the stuff of sci-fi!”

2 Rose Quar­ter “I tried to cre­ate a sense of non-vi­o­lent con­fronta­tion – and the scent of in­cense. I’ve been ex­per­i­ment­ing with huge brush­strokes and sug­gested de­tail, bal­anced with small ar­eas of tight ren­der­ing. I imag­ine sounds of the street float­ing in through the win­dow and a harp play­ing nearby.”


Sky Above, Voice Within

“I be­gan this when I first heard the mu­sic from Skyrim. We had just moved into a tiny flat and paint­ing this en­abled me to es­cape to some­where nicer. She’s ap­proach­ing a sa­cred part of the for­est and I wanted to evoke the light of stained-glass win­dows in the canopy.”


Numb “This was for a com­pe­ti­tion to de­pict Lara Croft on her first adventure. I was in­ter­ested in the emo­tional el­e­ment of a young per­son thrown into an in­tense sur­vival sit­u­a­tion where she’s forced to kill. Would she be­come numb to it af­ter weeks of strug­gling to sur­vive and es­cape?”




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