How I create a… dreamy fantasy vista
1 Problem solving
The initial sketch and layout is where I solve any problems (with the exception of lighting and texture). At this point, which is fairly quick and noncommittal, I resolve the major shapes, pictorial space and the design language. I also add three values to help gauge the clarity of the shapes.
2 Plotting lighting
Next, I establish the lighting and overall texture. I want to describe all the major forms In value only, and take into account the depth with the atmospheric perspective. Even though I’m exploring a bit of the texture, I’m not detailing. Then I make an Overlay layer and glaze on some of the colours.
3 Add details
This is a battle of what to add and what to leave out. I try not to overcomplicate any areas unnecessarily. If I can hide an area behind a shadow I will, to emphasise the important parts, such as the small travellers or houses.