a rounded design process
I started out as a 2D designer and I take a lot of that thinking into my approach to 3D design. For example, in weapon design there are certain ergonomics that need to be in place to enable the weapon to be able to be fired by a human, namely the distance from the trigger to the shoulder on the gun. The proportions need to remain in a certain range, but everything else is fair game for design exploration. One of the things I often see with purely 3D designers is that they’ll try to do everything from scratch, but a lot of these critical elements are drastically out of scale or place, which makes the design unrealistic.
Over time you’ll acquire a good set of tools to help you produce the best-possible design for your client