What tech­niques can I use to give a scene greater im­pact?

ImagineFX: Sci-fi & Fantasy Art magazine - - Imagine Nation -

Adam Roth­well, Canada

Mark replies

I work a lot in early pitch devel­op­ment for films and games, where it’s im­por­tant to cre­ate strik­ing images that can also tell the story or de­scribe a scene. The key is to han­dle my fo­cal ar­eas clearly and build up com­po­si­tions based on the story that I want to tell.

Even in a sim­pler com­po­si­tion such as this im­age, where I wanted to show only the main crea­ture at­tack­ing, I can use el­e­ments of the com­po­si­tion to make my im­age more ef­fec­tive. In this case I’ve not only used com­po­si­tional el­e­ments from the back­ground to em­pha­sise my fram­ing, I’ve also posed the crea­ture to cre­ate a dy­namic line point­ing to­wards my fo­cal point: the crea­ture’s head and mouth.

There are some ba­sic guide­lines I try to use in most of my pieces. Us­ing the Rule of Thirds and the Golden Ra­tio for plac­ing your fo­cal point helps, but try to keep the im­age as un­clut­tered as pos­si­ble af­ter do­ing so. Use the per­spec­tive of the back­ground and your van­ish­ing points to di­rect the viewer to­wards your fo­cal point or drive the story. Ap­ply dy­namic lines and com­po­si­tional el­e­ments. Use ex­tra fram­ing to stop the viewer’s eye from wan­der­ing to less-im­por­tant ar­eas.

I use the same prin­ci­ples in more com­plex images as well, only I have more el­e­ments to play with so I can plan the path of the viewer’s eye more clearly.

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