Do you have any advice for creating an anthropomorphic landscape?
Donald Cottle, US
These kind of effects can range from the very obvious and dramatic, to the almost impossible to spot at first. The examples that immediately pop into my head are Skull Island, as represented in various versions of King Kong, and the stone giant in the second Hellboy film.
The first thing to decide is what you actually wish to portray and its scale. The latter is important, because the elements making up the feature need to fit in and offer valuable clues for the viewer as to the size of the object. You need to settle upon what the form is, how big it’s going to be and what sort of landscape it’s going to be a part of. Mountains and forest (rocks and trees) represent great building materials, as in the real world, but without the processing of our human building techniques.
You should also think about what visual impact do you want to make? I like the surprise angle, wherein you don’t necessarily realise what you’re looking at
The first two things you need to think about are what exactly is the character form and the environment you’re setting it in. Keep it simple to start with. Once you have your forms worked out, you can have loads of fun embellishing them and disguising them with elements pertinent to your landscape.