Am­bi­ent light­ing

ImagineFX: Sci-fi & Fantasy Art magazine - - Workshops -

If I’m paint­ing day­light, then the shad­ows need to look great. One way to do this is to start light­ing the char­ac­ters with the am­bi­ent light in the scene: the warm light bounc­ing off the ground, the cool light from the sky and the soft rim light from the ex­plo­sion. This can be as de­tailed as I want.

Key light sculpt­ing

The am­bi­ent light un­der­neath en­ables me to paint the sun­lit ar­eas on a sep­a­rate layer and then erase it where I need shadow. This part of the paint­ing is like sculpt­ing: I’m push­ing and pulling the light un­til the forms have the round­ness they need. My goal is to put the high­est contrasts where I want peo­ple to look, such as faces.

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