Con­struct a vast sci-fi city

Con­cept artist paints a fu­tur­is­tic ur­ban en­vi­ron­ment us­ing 3D mod­el­ling and 2D paint­ing tech­niques

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y ini­tial idea was to de­pict a gi­gan­tic city so high, you can’t see the top from the ground. One of the most im­por­tant meth­ods of bring­ing grand de­sign ideas to life is to bor­row el­e­ments from the real world. Do­ing so helps to make the de­sign and en­vi­ron­ment feel more nat­u­ral to the eye, and gives the

mAu­gust 2015 viewer some­thing familiar to re­late to. And that’s just what I did here.

I wanted to give this city a Tokyo-like feel, but with a dom­i­nant cylin­dri­cal shape. The chal­lenge was to cre­ate an ef­fec­tive com­po­si­tion that could show the city, but also con­vey the story of what peo­ple do here and how they live. This ap­proach is ex­plored in one of my favourite art books that ex­plains com­po­si­tion: Framed Ink: Drawing and Com­po­si­tion for Vis­ual Sto­ry­tellers by Mar­cos Ma­teu-Mestre.

Some­thing that helps the com­po­si­tion is its depth, which I achieved by adding re­peated el­e­ments. This en­hances the sense of im­mer­sion of the tow­er­ing walls, and gives the im­age a nice vis­ual flow.

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