Con­cept an sci-fi ve­hi­cle us­ing mis­chief

Does the re­search and ideation to de­velop an oo­rig­i­nal ve­hi­cle that has its roots in US history…

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or this work­shop I’ve de­cided to cre­ate a sci-fi ve­hi­cle for a per­sonal IP that I’ve been de­vel­op­ing on and off for sev­eral years. The sub­ject mat­ter – which is close to my fam­ily’s history as it hap­pens – trans­plants a 19th-cen­tury cov­ered wagon into a space­craft for in­ter­stel­lar mi­gra­tion.

When­ever you de­velop a de­sign that has its roots in re­al­ity and real his­tor­i­cal foun­da­tions, it’s im­por­tant to bring in as much of that history to the de­sign as pos­si­ble, to give the fi­nal con­cept a weight and au­then­tic­ity your viewer will recog­nise, even if it’s on a sub­con­scious level.

I’ve found that the best rule of thumb with science fic­tion is to put as much of the real, func­tional world into it as pos­si­ble, then stylise and dis­tort as needed to fit the needs of your story. When you do this, as a de­signer, you’re men­tally build­ing a data­base of plau­si­ble

ffunc­tion and be­liev­abil­ity that hope­fully be­comes in­fused into your con­cept. And the more you do this, the more pro­fi­cient you’ll be­come at cre­at­ing truly unique and orig­i­nal de­signs.

On the sub­ject of orig­i­nal­ity, I think it’s achieved by tak­ing an ex­ist­ing ob­ject and look­ing at it from a new an­gle. So will it be with this sci-fi cov­ered wagon. I’m tak­ing the fun­da­men­tal blue­print of a wagon and aug­ment­ing it for use in a new fron­tier: space travel. It will have the ba­sic sil­hou­ette, but ob­vi­ously retro­fit­ted to an ex­treme, to meet the needs of my in­ter­ga­lac­tic pi­o­neer sce­nario.

For the bulk of the process I’ll be us­ing my favourite sketch­ing pro­gram, Mis­chief. I’ll then run a fi­nal pol­ish in Pho­to­shop. So a ba­sic un­der­stand­ing of both Mis­chief and Pho­to­shop are re­quired for this work­shop.

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