Concept an sci-fi vehicle using mischief
Does the research and ideation to develop an ooriginal vehicle that has its roots in US history…
or this workshop I’ve decided to create a sci-fi vehicle for a personal IP that I’ve been developing on and off for several years. The subject matter – which is close to my family’s history as it happens – transplants a 19th-century covered wagon into a spacecraft for interstellar migration.
Whenever you develop a design that has its roots in reality and real historical foundations, it’s important to bring in as much of that history to the design as possible, to give the final concept a weight and authenticity your viewer will recognise, even if it’s on a subconscious level.
I’ve found that the best rule of thumb with science fiction is to put as much of the real, functional world into it as possible, then stylise and distort as needed to fit the needs of your story. When you do this, as a designer, you’re mentally building a database of plausible
ffunction and believability that hopefully becomes infused into your concept. And the more you do this, the more proficient you’ll become at creating truly unique and original designs.
On the subject of originality, I think it’s achieved by taking an existing object and looking at it from a new angle. So will it be with this sci-fi covered wagon. I’m taking the fundamental blueprint of a wagon and augmenting it for use in a new frontier: space travel. It will have the basic silhouette, but obviously retrofitted to an extreme, to meet the needs of my intergalactic pioneer scenario.
For the bulk of the process I’ll be using my favourite sketching program, Mischief. I’ll then run a final polish in Photoshop. So a basic understanding of both Mischief and Photoshop are required for this workshop.