Iden­tify ob­jects to model

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Now that my space is de­signed, I con­sider which parts I’ll be mod­el­ling. I like to look for re­peated el­e­ments, be­cause 3D soft­ware ex­cels at ‘ in­stanc­ing’. This means I can spend more time on one el­e­ment, and clone it for my scene. These clones are linked, so when­ever I edit one the oth­ers up­date. This scene has two ideal can­di­dates: arched door­ways and cloaked fig­ures.

Septem­ber 2015

Sketch 3D el­e­ments

Be­cause I’m faster at sketch­ing than I am at mod­el­ling, it’s good to spend a minute and plan out these ob­jects. You can see that the draw­ings aren’t de­tailed, but it’s help­ful to clar­ify my thoughts be­fore I open Blender. As a con­cept artist, these sort of draw­ings are of­ten used to share ideas with co-work­ers, although they’re rarely show­cased pub­licly.

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