Step-by-step: Blur­ring the body lines

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1 I sketch the idea out, look­ing for a more pos­terised, al­most comic-like treat­ment. I let lines and colour ar­eas stay loose. I like the im­pact of more graphic com­po­si­tions, and so I work at sim­pli­fy­ing the lights and darks into larger, uni­fied shapes. By keep­ing these ar­eas flat­ter in tone, I’m hop­ing the light­ing hot spots of the tech will jump out more.

2 For the cy­ber­netic hand, I de­cide that a highly ren­dered sur­face won’t fit the paint­ing style and so I treat it more as a flat, knock­out-type area. I make a rough mask for the hand and fin­gers, and try brush­ing on dif­fer­ent tex­tures and im­ages for a more stylised look. The bright tips tie the fo­cus with other spec­u­lar points around the im­age. The head­piece/eyewear is de­lib­er­ately vague about where it ends or how it even con­nects, ap­pear­ing al­most as a fash­ion ac­ces­sory. I add the same spec­u­lar sparkles to her tu­nic, and I like be­ing de­lib­er­ately ob­tuse about what these de­vices and wear­ables might ac­tu­ally do, rather than con­vey­ing an ex­plicit, ob­vi­ous func­tion to the viewer.


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