Step-by-step: Blurring the body lines
1 I sketch the idea out, looking for a more posterised, almost comic-like treatment. I let lines and colour areas stay loose. I like the impact of more graphic compositions, and so I work at simplifying the lights and darks into larger, unified shapes. By keeping these areas flatter in tone, I’m hoping the lighting hot spots of the tech will jump out more.
2 For the cybernetic hand, I decide that a highly rendered surface won’t fit the painting style and so I treat it more as a flat, knockout-type area. I make a rough mask for the hand and fingers, and try brushing on different textures and images for a more stylised look. The bright tips tie the focus with other specular points around the image. The headpiece/eyewear is deliberately vague about where it ends or how it even connects, appearing almost as a fashion accessory. I add the same specular sparkles to her tunic, and I like being deliberately obtuse about what these devices and wearables might actually do, rather than conveying an explicit, obvious function to the viewer.