The concept artist who’s begun to teach her craft
Though she works digitally, Montreal-based concept artist Donglu Yu began her art career in a traditional way, first with private drawing and oil painting classes, and then pursuing art at college and university where she studied illustration and animation.
Yet it was a close family member who set her on the path: “My grandfather is a Chinese traditional calligrapher. So I’ve been exposed to Chinese watercolour from a very early age.”
That sense of inspiration is what drives the artist to share her ideas and techniques wherever possible. After work, away from Ubisoft, Donglu teaches a digital art painting class at a local art school in Montreal.
“It’s always a pleasure to witness the progress of the young students, and to be proud of them when they finally land a fulltime job in the industry,” says the artist, explaining that she’s taken her teaching skills to the internet, to pass on the skills needed to encourage the next generation of new artists.
“I’ve learnt so many techniques of producing concept art because of the talented people with whom I worked with,” explains Donglu.” I’ve also learnt to be disciplined, to always get better within the digital domain. I feel challenged and inspired by the talent around me.”
It’s clear Donglu knows what she wants from the art industry, but she also knows that the only way to fit into a big game production, such as Far Cry 4, is to embrace cooperation. “What matters the most is the team work, not the concept art itself,” she says. “This pushed me to work even more closely with the level artists and the modellers. So we grow as a solid team, instead of individual artists.”