Re­defin­ing a mytho­log­i­cal crea­ture

ImagineFX: Sci-fi & Fantasy Art magazine - - Imagine Nation -

The idea is key, so this is what you should fo­cus on when you start a de­sign. Put down a cou­ple of sketches to gen­er­ate dif­fer­ent ap­proaches. Usu­ally I pro­duce my best re­sults af­ter I’ve got the ini­tial ideas out of my head. Here I draw a mu­tant Me­dusa and a sci-fi Me­dusa. Value and shape is some­thing you need to al­ways have an eye on. You should even write it on a piece of pa­per and stick it to your wall in front of your desk! Both should be op­ti­mised to a point where it’s in­ter­est­ing to look at, even from greater dis­tance or with no shad­ing at all. I add colour and put my Me­dusa in an en­vi­ron­ment I imag­ine she would dwell in. To add vis­ual in­ter­est I play with a spotlight. If your il­lus­tra­tion is all about de­sign in a pro­duc­tion pipeline you shouldn’t have fancy light and very dark ar­eas, for max­i­mum read­abil­ity.

Oc­to­ber 2015

Newspapers in English

Newspapers from Australia

© PressReader. All rights reserved.