Brian Matyas

ImagineFX - - Workshops -

or this work­shop I’ll break down the de­sign process that I use in my pro­fes­sional work for the film and gam­ing in­dus­tries. I’ll walk you through my cre­ative process of de­vel­op­ing a com­plex story im­age in a way that’s or­gan­ised and achiev­able for all skill sets. My aim is to treat this work­shop as a real-world as­sign­ment and will of­fer pro­fes­sional in­sight into ef­fi­ciently cre­at­ing an evoca­tive im­age for a client.

To dive in, let’s first talk about story. Ev­ery great im­age should be firmly rooted

fin sto­ry­telling. We’ll pre­tend this is an im­age for a film that hasn’t been green-lit for pro­duc­tion yet. The film is set in the dis­tant fu­ture on an ex­trater­res­trial colony. An elite squadron of fighter pilots guard the planet from its hos­tile skies. We need to de­velop a mo­ment in time that de­picts our hero con­fi­dently bid­ding the viewer farewell be­fore he flies off into the sunset of a dis­tant so­lar sys­tem.

Even if you’re sim­ply pro­duc­ing per­sonal con­cept art to strengthen your port­fo­lio, al­ways con­sider the big­ger pic­ture that your im­age can be­long to. If you im­ply that your im­ages are part of a larger nar­ra­tive, it will be more vis­ually in­trigu­ing to the viewer.

With the story as our foun­da­tion, I’ll show you how to de­velop a pipeline that’s fast and ef­fi­cient for get­ting ap­proval and com­ple­tion. I’ll walk you through set­ting up strong com­po­si­tions and colour comps, to paint­ing in Pho­to­shop over a 3D model set up in SketchUp.

By paint­ing in se­lec­tions, and keep­ing your lay­ers or­gan­ised, you’ll save your­self time and headaches. Okay, let’s put my ad­vice into prac­tice!

Oc­to­ber 2015

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