Reimag­ine a game char­ac­ter

Even Mehl Amund­sen takes the iconic Link, of The Leg­end of Zelda fame, and up­dates his look while re­main­ing true to his gam­ing ori­gins

ImagineFX: Sci-fi & Fantasy Art magazine - - Contents -

Even Mehl Amund­sen’s fresh take on Link.

The idea for this piece is to try and flesh out the char­ac­ter of Link and get a look at what he would look like in a gruffer, starker re­al­ity.

Be­cause Link is used as some­what of an avatar for the player in Nintendo’s clas­sic The Leg­end of Zelda, and is mute most of the time, it’s hard to get un­der his skin. So I also want to try and im­bue the char­ac­ter with some as­pects of per­son­al­ity that make good sense to me. I re­ally want to make my Link stand out from other ver­sions that I’ve seen. So on top of his usual equip­ment I plan to take some in­spi­ra­tion from old games and comics, and make him the ad­ven­turer I have in my head. To do this, I’ll try to ap­ply de­tails that will de­velop the char­ac­ter: for ex­am­ple, his ar­mour and weather-beaten face. For this work­shop I’ll take you through a step-bystep ex­pla­na­tion of my process, and give you some tips and ideas on how I work.

In treat­ing Link as a piece of char­ac­ter art, a lot of el­e­ments are al­ready set be­cause there are cer­tain el­e­ments that need to be on the char­ac­ter, and so from that stand­point I’m a lit­tle lim­ited. But I can play around with his arms and ar­mour, as well as pos­ing and light­ing. So, fo­cus­ing on these, I try to add enough dif­fer­ences be­tween ear­lier ver­sions of Link and my own, with­out stray­ing so far off that he wouldn’t be recog­nis­able to gamers as their Hero of Time.

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