evolution of a character
A game character may have lived a long life before they even make it on to the player’s screen…
A lot of sketches, iterations and research are done on characters before the public sees them. This unfortunately results in plenty of rejected designs. A lot of people and their visions are involved in this process. Here are some early Elises from Assassin’s Creed Unity.
The thumbnails were created quickly to communicate my intentions. I kept them simple and went for readability and clear and recognisable shapes and forms. I shared this with the rest of the team before going further, to avoid wasting time on unnecessary rendering.
Main characters often change during the making of a game. Scenario, animation, budgets and gameplay all have an effect, and if one changes during production, the character often changes with it. Elise needed to be softened up a little bit to better fit her love story with Arno.