Nail the mus­cles

ImagineFX: Sci-fi & Fantasy Art magazine - - Fantasy Illustrator -

From here, I be­gin to de­fine mus­cle groups, be­ing sure to un­der­stand where cer­tain mus­cles are con­nect­ing. This is vi­tal and is in­formed by pro­duc­ing lots of an­i­mal draw­ing. It’s im­por­tant to know where mus­cles lie on your crea­tures for an­i­ma­tion and mod­el­ling. Be­ing able to show and tell where and how your crea­ture moves is cru­cial when cre­at­ing a grounded crea­ture de­sign.

Re­mem­ber that ver­te­brate anatomy is sim­i­lar be­tween species. You can think of your own body as a ref­er­ence point. Keep the shapes big and light at this point. Think about where the mus­cles would at­tach to the bone.

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