Jo­hanna Rup­precht

ImagineFX - - Issue 129 Christmas 2015 -

Lo­ca­tion: Ger­many Web: Email: ME DIA: Pho­to­shop, Maya, Cine­ma4d Con­cept de­signer Jo­hanna en­joys work­ing in a re­al­is­tic style us­ing pho­to­graphs and 3D bases made in Maya and Cin­ema 4D. But the Ger­man il­lus­tra­tor also shows a per­sua­sion for painterly, colour­ful and stylised work. Hav­ing stud­ied bi­ol­ogy, Jo­hanna uses her sci­en­tific knowl­edge as in­spi­ra­tion for new art­work. “Both na­ture and hu­man his­tory are incredible sources of in­spi­ra­tion for new and ex­cit­ing de­signs,” she re­veals.

Forg ot­ten “A lit­tle speed paint­ing done for fun and to try out a quicker way of con­vey­ing ideas, us­ing lots of photo tex­tures and fo­cus­ing more on mood and at­mos­phere than ac­cu­racy.”

Post-apoc­a­lyp­tic Playgr ound

“I cre­ated this as a part of a per­sonal project: a post-apoc­a­lyp­tic world where kids had to build a safe zone for them­selves in a ru­ined city, but with a playful and fun at­mos­phere.”

Sub­ma­rine “This is me hav­ing some fun con­cept­ing a sub­ma­rine. I’m not sure it’s en­tirely func­tional, but who can re­sist that smile? I built a 3D model as a base for the ar­chi­tec­ture, sketched vari­a­tions of the sub­ma­rine with pen and pa­per, then used Pho­to­shop to cre­ate the fi­nal piece.”

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