Jose Alves da Silva

ImagineFX: Sci-fi & Fantasy Art magazine - - Imagine Nation -

Why sketch­ing has reignited the char­ac­ter artist’s pas­sion for 3D

Why did you de­cide to teach your­self how to draw?

Draw­ing is a re­ally valu­able skill when I’m plan­ning my 3D char­ac­ters. On a re­cent va­ca­tion, I de­cided to draw for a cou­ple of hours ev­ery day for a month, to im­prove my skills. Since then I’ve been try­ing to do it con­sis­tently.

What do you think about the 10,000-hour the­ory?

I don’t think that it should be taken lit­er­ally, but I firmly be­lieve that if you’re pas­sion­ate then you’ll ded­i­cate all those hours to your craft. That’s what you wake up for ev­ery morn­ing. How­ever, there’s a dan­ger that if you feel you’re an ex­pert, your pro­gres­sion will stop. The best artists I know con­sider them­selves stu­dents, and prac­tise and re­search to keep evolv­ing. They’ll go far be­yond 10,000 hours in their lives.

How chal­leng­ing has it been for you to learn 2D?

When you’re learn­ing, every­thing is chal­leng­ing. I de­cided to prac­tise my draw­ing on pa­per so there’s no Ctrl+Z op­tion – you learn to ac­cept mis­takes, and af­ter a while you be­come bolder and em­brace risks. Con­sis­tent draw­ing has re­ally af­fected the qual­ity of my work.

What’s been the out­come?

De­vel­op­ing my 2D skills has ig­nited my pas­sion for 3D again. When I got back to work I wanted to put that cre­ative joy back in my life. In ad­di­tion, build­ing the skill of my hand has di­rectly ben­e­fit­ted my ZBrush sculpt­ing work.

What ad­vice would you for mas­ter­ing a new skill?

Start­ing a new habit takes mo­ti­va­tion and time. Get your­self a sketch­book and take risks.

An award-win­ning, Por­tu­gal­based free­lance 3D char­ac­ter artist Jose works in ad­ver­tis­ing, games and film.

www.artofjose.com

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