Build­ing a con­ti­nent one card at a time…

Cold war Stephen Win­ter­flood’s lat­est project is a deck-build­ing card game set in a dystopian Europe

ImagineFX: Sci-fi & Fantasy Art magazine - - Artist News, Software & Events - www.face­book.com/Siberi­anDawn.

With years of industry ex­pe­ri­ence, hav­ing worked as a game de­signer and artist, Stephen Win­ter­flood has al­ready made mobile puz­zle games by him­self. His lat­est on­line deck build­ing card game, Siberian Dawn, chan­nels his skills as a nov­el­ist to cre­ate a fu­tur­is­tic Europe on the brink of war.

Work on what would be­come Siberian Dawn started back in 2012, with Stephen orig­i­nally aim­ing to make a Vic­to­rian hor­ror game. Af­ter de­cid­ing that the theme was too dark, the project was shelved but he kept the en­gine and used it for Siberian Dawn, which he thought would have more ap­peal.

From sol­diers to cultists, the char­ac­ters in the game were all cre­ated in Pho­to­shop. “The de­sign echoes a grim in­dus­trial civil­i­sa­tion com­bined with a harsh en­vi­ron­ment, so the cos­tumes are heavy and pro­tec­tive,” Stephen says. “I’ve used me­dieval themes and looked at Euro­pean comic art to achieve a look of strange op­u­lence.”

Study­ing the likes of Magic: The Gath­er­ing and a di­verse range of other games showed Stephen that the art­work had to in­cor­po­rate the me­chan­ics of game­play. “Each group of char­ac­ters needed to share a dis­tinct look, but also show an in­di­vid­u­al­ity that would make them easy to dis­tin­guish,” he says.

Siberian Dawn will be avail­able on PC and An­droid later in the year. Fol­low its progress at

Stephen used strong shapes to make his cards stand out on the on­line deck builder… …be­fore uni­fy­ing his art­work by ap­ply­ing gritty, tex­tured lay­ers to the back­ground.

Pho­to­shop light­ing ef­fects help to en­hance the 3D ap­pear­ance of Stephen’s char­ac­ters.

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