A vault of op­por­tu­nity

Work hard, play harder This year’s Industry Work­shops pro­vided bud­ding con­cept artists with a thriv­ing net­work­ing hub

ImagineFX: Sci-fi & Fantasy Art magazine - - Imagine Nation News - www.in­dus­try­work­shops.co.uk.

Step­ping into a dark and damp tun­nel lead­ing un­der cen­tral Lon­don might not seem like fun on a sunny day, but with the prom­ise of top art industry pro­fes­sion­als and free beer, who could say no?

Set in an un­der­ground vault, this year’s Industry Work­shops looked more like a games en­vi­ron­ment than a con­fer­ence – com­plete with loud sound ef­fects shak­ing the ex­posed pip­ing. Boast­ing the likes of Min Yum, Niko­lai Lock­ert­sen, Thomas Sc­holes, Noah Bradley and Suzanne Helmigh, it’s an packed event for con­cept artists and wannabe con­cept artists alike, giv­ing the op­por­tu­nity to min­gle with the best in the field and learn from live demos and lec­tures.

“At events like this you can place your­self on a spec­trum and meet oth­ers who face the same is­sues,” says joint or­gan­iser Richard Burns. “It’s also a good place to say ‘Hey, I’m out here, you might dig my stuff.’ That’s im­por­tant if you want to show­case your skill in the real world – peo­ple might even of­fer you a job.

“Industry Work­shops is a lit­tle bub­ble uni­verse where, self­ishly, I can talk to peo­ple I en­joy the com­pany of, and dis­cuss cool ideas with. Be­ing able to ex­ist in that, even if only for a few days a year, is prob­a­bly more im­por­tant now than it ever has been.”

This year’s event has grown from last year on ev­ery level, with over 400 peo­ple and six times the amount of re­cruiters. The con­tent of­fered has also ex­tended this year to in­clude 2D, 3D and tra­di­tional art. High­lights in­cluded Mark Hill’s insight into de­signed sto­ry­telling, Ti­tus Lunter delv­ing into psy­chol­ogy and Dave Neale look­ing at styli­sa­tion, as well as the in­fi­nite op­por­tu­ni­ties to net­work, share ideas and en­joy your­self along­side con­tem­po­raries.

Richard ad­mits his plans for IW are: “To get to the point where we can align with peo­ple who share our vibe and can mu­tu­ally learn from. Throw a few con­trar­i­ans into the mix and trust peo­ple with it… then we’ll or­gan­ise an event!”

Find out more about the 2015 and 2016 events at

Crea­ture and con­cept artist Dave Neal passes on his in­valu­able industry ad­vice to the au­di­ence. Lon­don Ate­lier of Rep­re­sen­ta­tional Art (LARA) of­fered classes at the event. Dave Neal showed off his ex­per­i­men­ta­tions with styli­sa­tion at IW. Ti­tus Lunter of­fered ex­pert ad­vice to ward off cre­ative block. One of Ti­tus Lunter’s con­cept en­vi­ron­ment pieces – Ti­tus was one of this year’s speak­ers. Dave Neal be­lieves you need to un­der­stand re­al­ity be­fore adding styli­sa­tion to your art. Joint or­gan­iser Daniel Matthews pours a pint of com­pli­men­tary craft ale for an ea­ger at­tendee.

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