Cre­ate ten­sion around the ta­ble

ImagineFX - - Imagine Nation Artist Q&a -

I put the main char­ac­ter in the mid­dle of the im­age and draw him in the act of pulling out his gun. I work on his an­gry ex­pres­sion. To help sup­port his sense of char­ac­ter I draw him wear­ing a cow­boy hat and a full-length coat that’s taken straight out of a film noir. I give him a pi­rate’s eye patch, just to en­sure that his scoundrel na­ture is clear to the viewer! To cre­ate the smoky at­mos­phere I use a cold main light com­ing from the right hand side. The light blue is per­fect for sci­ence fic­tion art, and en­ables me to bring out the scoundrel who’s dressed in a dark warm brown. I paint the me­tal walls of the room and use rough tex­tured brushes to ac­cen­tu­ate the dirty look. With an orange colour I also add ar­eas of rust. Tak­ing cues from the an­i­mal king­dom I draw other play­ers in the gambling den, vary­ing their cos­tumes, heights, weights and phys­i­cal fea­tures. Here and there I draw aliens be­long­ing to the same race. I pay at­ten­tion to their body lan­guage. Some turn to­ward the an­gry pro­tag­o­nist, oth­ers look down, oth­ers ig­nore him. Who knows how many fights oc­cur in a place like this! When I fin­ish paint­ing char­ac­ters, I start with the play­ing cards. I paint them as holo­gram that cast a red­dish light. They won’t fea­ture the de­signs of tra­di­tional play­ing cards; in­stead, I sketch on them some signs that give the idea of an alien script. I don’t want the chips to be round and look like Earth cur­rency, so I give them a rec­tan­gu­lar shape with a bar code on them.

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