An­i­mate That! The Prin­ci­ples in Depth

Read Th is! This book is a wel­com­ing gate­way to an­i­ma­tion – but will also be of in­ter­est to il­lus­tra­tors who want to put more zing into their fig­ure art

ImagineFX - - Reviews -

the ex­pres­sive­ness of an­i­ma­tion de­mands an­i­ma­tors be­come keen ob­servers. Re­quired skills in­clude know­ing how best to pose a char­ac­ter to sug­gest mood, how var­i­ous ob­jects in­ter­act and how to stage scenes. The list goes on, and all th­ese prin­ci­ples are ap­pli­ca­ble to static art as much as they are to an­i­mated fig­ures.

An­i­mate That! does a good job at giv­ing be­gin­ners the ba­sics and ter­mi­nol­ogy that they’ll need to know, be­fore de­cid­ing which style of an­i­ma­tion to pursue: 2D or 3D. The book cov­ers sub­jects such as tim­ing, speed, weight and tension. Th­ese are top­ics that an il­lus­tra­tor may not nat­u­rally con­sider when pro­duc­ing their art, but grasp­ing such an­i­ma­tion fun­da­men­tals can only en­hance their static art­work.

The book’s il­lus­tra­tions – the ma­jor­ity of which fea­ture hu­mans in var­i­ous poses and sit­u­a­tions – are sim­ple and clear, and the text is bro­ken down into short, di­gestible cap­tion-length chunks. Oc­ca­sion­ally the English suf­fers from trans­la­tion is­sues from the au­thor’s na­tive Ger­man, but we can for­give this see­ing that this in­struc­tional book is so learner-friendly.

An­i­mate That! uses sim­ple line art to get its ad­vice across.

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