Crea­ture De­sign

Brynn Metheney fin­ishes up.

ImagineFX: Sci-fi & Fantasy Art magazine - - Fantasy -

Through­out this se­ries, I’ve cov­ered how to build an an­i­mal from the skele­ton to the sur­face level. We can use those same tech­niques to show its anatomy, work­ing from ges­ture, to a pla­nar view, to a more de­tailed study of the in­ner anatomy. From here, we can ex­plore the face in depth. This helps make the crea­ture a solid cre­ation.

We can use the Col-Erase pen­cils to help build up forms and then so­lid­ify de­tails with the Black­wing pen­cils. Vel­lum pa­per makes it sim­ple to re­vise draw­ings as we find the de­tails of our crea­ture. Draw­ing it in mo­tion to show be­havioural at­tributes is also im­por­tant.

Re­mem­ber to use the boxes to help guide where your crea­ture’s anatomy will fall in per­spec­tive. This is where us­ing ref­er­ence be­comes im­por­tant. But don’t be a slave to your ref­er­ence. In­stead, use it as a guide or as in­spi­ra­tion to grasp form, anatomy and over­all ges­tures of an­i­mals and crea­tures. Ob­serv­ing how an­i­mals move and act in their habi­tat will in­form your draw­ing and help you cre­ate a more be­liev­able and grounded crea­ture.

Write notes about what your crea­ture eats, how it hunts or for­ages and moves. Con­sider what your crea­ture could look like if it were male or fe­male. Al­ways look to na­ture: it’s de­signed some of the most out­landish crea­tures in terms of colour, be­hav­iour, di­mor­phism and anatomy. Brynn spe­cialises in crea­ture de­sign, fan­tasy illustration and paints for film, games and pub­lish­ing. www.bryn­nart.com

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