How to de­velop hue and light­ing

Lixin Yin shows how hue is cru­cial for har­mony.

ImagineFX: Sci-fi & Fantasy Art magazine - - Contents -

Af­ter post­ing this piece on Face­book I was sur­prised to re­ceive a lot more at­ten­tion from fel­low artists than usual. In my spare time I do a lot of stud­ies like this. Some are more fo­cused on light­ing, oth­ers on struc­tures and styles.

I like to train my­self in dif­fer­ent aspects of art, and prac­tise them through the medi­ums I use, such as pen­cils, water­colour and oil paint­ing, even 3D soft­ware. To me all art for­mats are a way to present my skills, and the tools are there to help me do it. Lately I’ve picked up Cinema 4D and SketchUp again, af­ter a long time with­out touch­ing them, and have been us­ing them to paint more re­cent pieces, though for this one I just used Photoshop.

Light source Though it’s not very ob­vi­ous in this com­po­si­tion, the light source comes from the top. We need to think about the whole room’s space. The room is like a box and all the ob­jects in the space are af­fected by light. When there’s light, im­por­tantly there will also be shad­ows cast by the light.

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