Com­pose a sci-fi en­vi­ron­ment

Pablo Car­pio shows how to use ba­sic 3D ren­der­ing.

ImagineFX - - Contents -

Ex­plain­ing my paint­ing process is both a chal­lenge and fun, but ev­ery­thing is eas­ier when you can do some­thing in your com­fort zone! So when I was asked to paint a fu­tur­is­tic il­lus­tra­tion, I de­cided to de­pict a huge build­ing us­ing an epic per­spec­tive to em­pha­sise its size, while try­ing to main­tain that clean and asep­tic style that ap­peals to me. In­deed, I’m in­spired by the look of video games such as Mass Ef­fect and Mir­ror’s Edge.

For this il­lus­tra­tion, I’ll use ba­sic 3D modelling and ren­der­ing tech­niques, and pass on some tips for us­ing photo tex­tures. It’s im­por­tant to un­der­stand the value of time when de­vel­op­ing dif­fer­ent ideas for clients or even your­self. It’s for this rea­son that pho­to­bash­ing and 3D com­po­si­tion can be es­pe­cially use­ful tools when putting to­gether con­cept art and il­lus­tra­tions. I’ll try also to ex­plain the ba­sics of colour and light dur­ing my paint­ing process, and re­veal how com­po­si­tion can make or break a dy­namic im­age.

My aim with this work­shop is to give you ideas to de­velop not only a fu­tur­is­tic de­sign, but any­thing you want. Try to take in all the steps and tips for your next work, be­cause it’s more about my work­flow and ap­proach than the fi­nal re­sult. Never for­get that your work is meant to be seen, so try to think out­side of the box, and make some­thing new and eye-catch­ing. And en­joy paint­ing, too!

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