En­sure your RPG is full of life

Si­mon Dubuc de­vel­ops mem­o­rable char­ac­ters.

ImagineFX: Sci-fi & Fantasy Art magazine - - Contents -

Role-play­ing games have long been a part of my life. What drew me to them was al­ways the same thing: like­able char­ac­ters. For this pro­ject, done at Brain­storm School, I wanted to flesh out a world through its in­hab­i­tants and their var­i­ous cul­tures. I also wanted my he­roes to be an in­ter­est­ing mix of th­ese cul­tures.

But good char­ac­ter de­sign isn’t just about cool out­fits and weapons. It’s also about get­ting your au­di­ence to re­spond emo­tion­ally to your char­ac­ters. You want their per­son­al­ity to read, their back­ground story to shine through the de­sign. In this work­shop I’ll give you my tips on how to quickly gen­er­ate char­ac­ters in or­der to make your world come alive.

I’ll also ex­plain how I ap­proach key de­signs such as he­roes and vil­lains, and how to make them re­lat­able to cre­ate in­ter­est. Mak­ing peo­ple care about our char­ac­ters is cru­cial in any game or film, whether they’re hu­mans, crea­tures or ob­jects. This is as im­por­tant as mak­ing them look good – and it’s not easy – but there is a recipe you can fol­low…

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