Aimé Salamin

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Lo­ca­tion: Switzer­land Web: http://ifxm.ag/a-salamin Email: aimesa1993@gmail.com ME DIA: Photoshop

Twenty-two-year-old free­lance il­lus­tra­tor Aimé dis­cov­ered Photoshop and dig­i­tal draw­ing at art school. “My first steps in dig­i­tal paint­ing weren’t easy,” he says. “I didn’t want to be­come a dig­i­tal artist at first. I wanted to draw with clas­si­cal medi­ums.” But his view changed. “Step by step I was se­duced by the vis­ual pos­si­bil­i­ties of Photoshop,” he says.

Aimé counts Ja­panese me­dia – manga and mar­tial art films in par­tic­u­lar – as an in­flu­ence. “Even though it’s not my cul­ture, I feel an at­tach­ment to this uni­verse,” he says.

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Sa­muri “I wanted to do a bat­tle scene with sa­mu­rais. I re­ally like Ja­panese movies and ev­ery­thing that comes from this land. I wanted to do some­thing re­al­is­tic, with the feel­ing of a wave crash­ing against an op­po­nent.”

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Run run run “I was keen to cre­ate a space­ship race con­test that takes place within a post-apoc­a­lyp­tic uni­verse. It was cru­cial that I em­pha­sised the scene’s sense of speed.”

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Tudù “This is for a mo­bile video game pro­ject called Op­ti­cale and the crea­ture is a Tudù, in­spired by a bird and squir­rel. My goal was to rep­re­sent it in a nat­u­ral en­vi­ron­ment.”

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Fu­ture’s sons “I wanted to cre­ate il­lus­tra­tions of kids liv­ing in a fu­ture com­pletely de­stroyed by ma­chine wars, with th­ese chil­dren hav­ing to sur­vive in a gi­ant grave of ro­bots.”

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