Step-by-step: Using flames as your light source
1 I start the painting by blocking in my character and two main light sources present in the environment. I use the warm flames from the weapon as the origin of my main light and add another cold light from the opposite direction, which helps frame my character with rim lights and separate him from the background. 2 Now I work more on the design of the character – bulking out his armour – and fix some minor compositional problems. I’m pleased that the two light sources have helped to easily separate the different space segments from each other and make my composition and story more readable. 3 I like to add atmospheric effects to make my environment scenes look more believable, but I also remember that light sources affect the haze and smoke that I’m painting. Using a custom brush to paint moving particles will introduce extra dynamism to any scene, such as dust or flying embers in this case.