The right level of hue

ImagineFX: Sci-fi & Fantasy Art magazine - - Artist Insight | Hue And Lighting -

1 Space and light­ing

I want one or maybe sev­eral light sources ra­di­at­ing from the top of the com­po­si­tion, grad­u­ally drop­ping to hit the space in the middle. Then other fig­ures will ap­pear as sil­hou­ettes. For the ta­ble, I think about how light strikes its sur­face and cast shad­ows. I also con­sider the hue of the fig­ures and the in­ten­sity of light – I don’t want light like a mod­ern flu­o­res­cent lamp.

2 Con­trol­ling the paint­ing’s hue

Hue is one of the pri­or­i­ties of a paint­ing and the ef­fect the light has on it can unify a com­po­si­tion. The char­ac­ter, props, the sur­face un­der the light, cast shad­ows – they all have a colour, and the light will af­fect it. Only the middle val­ues will re­tain the rich­est colour. I don’t add high­lights be­cause they may prove dis­tract­ing to the viewer lose. There should be only one bright area.

3 Cre­at­ing de­tail

Next I use small brushes to touch up the paint­ing’s de­tails, then I crosshatch and treat the high­lights. Fi­nally, I use tex­ture brushes to en­rich the com­po­si­tion, with some spe­cial ef­fects such as glow­ing lights. I pay at­ten­tion to de­tails, but I try to get the right bal­ance. Too much and you can risk scat­ter­ing the viewer’s fo­cus around the paint­ing. Too lit­tle and peo­ple mightn’t be at­tracted to it.

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