Be provoca­tive

ImagineFX: Sci-fi & Fantasy Art magazine - - Workshops -

Dur­ing my time study­ing at Con­cept De­sign Academy, the great de­signer Carlo Arel­lano taught me the im­por­tance of be­ing provoca­tive. This doesn’t nec­es­sar­ily mean us­ing gore or sex­u­al­ity in each of your de­signs. It can sim­ply mean mak­ing your au­di­ence slightly un­com­fort­able; per­haps sur­prise them with an un­ex­pected con­trast.

For in­stance, in­stead of the clas­sic dragon, why not make yours a re­fined scholar? How about a ro­bot with a code of hon­our? Fur­ther­more, giv­ing your char­ac­ters a weak­ness will make them more mem­o­rable: a pho­bia, an ob­ses­sion, a phys­i­cal hand­i­cap. You can turn th­ese into in­ter­est­ing as­sets in your de­signs.

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