COME PLAY WITH JA­SON

A new Fri­day the 13th game prom­ises to main­tain vis­ual ac­cu­racy to sat­isfy the most hardcore slasher fan

ImagineFX: Sci-fi & Fantasy Art magazine - - ImagineNation -

A game that be­gan as an homage to the Fri­day 13th films has be­come an of­fi­cially en­dorsed prod­uct, with spe­cial FX leg­end Tom Savini now on board.

The slasher genre re­lies on its sta­ples, pro­duc­ing many a Michael My­ers or Ja­son Voorhees. Sim­i­larly, Fri­day the 13th: The Game isn’t the first to come out of the fran­chise, yet it’s look­ing to set a new stan­dard for hor­ror games.

It started out with mod­est in­ten­tions as Gun Stu­dios be­gan pro­duc­tion on its homage to Camp Blood, called Sum­mer Camp. Its nos­tal­gic trib­ute caught the eye of pro­ducer-di­rec­tor-writer Sean S Cun­ning­ham, earn­ing them the of­fi­cial fran­chise rights. “Sean helps us with mak­ing sure we are stay­ing true to the movies,” says Shane Stone­man, lead artist at Il­lFonic, the de­vel­op­ment stu­dio be­hind the game.

Its aes­thetic is grounded in the 1980s, with each playable coun­sel­lor shaped as a clas­sic 80s film trope. “The char­ac­ters were mod­elled a lit­tle on the archetypes in the film,” says con­cept stu­dio One Pixel Brush’s art di­rec­tor, Shaddy Safadi.

“We don’t have rights to the like­nesses of the char­ac­ters,” says co-cre­ator Wes Kelt­ner. “But we used some as start­ing points.” Since its suc­cess­ful Kick­starter cam­paign, the team has been busy paus­ing the films frame by frame to nail de­tails. “We want to give the fans a true Fri­day the 13th ex­pe­ri­ence, play­ing as both Ja­son and the coun­sel­lors,” says Wes.

Shane has a large task on his hands, bring­ing art from the con­cept team full cir­cle to 3D – all the while en­sur­ing he sat­is­fies F13’s hardcore fan­base. “Pretty much ev­ery­thing we need for ref­er­ence is right in the movies,” he says.

The fi­nal game will be mo­tion cap­tured and hor­ror-movie spe­cial ef­fects leg­end Tom Savini is on board. “Tom is known for his prac­ti­cal spe­cial ef­fects and make-up,” says Wes. “That’s why I wanted him.” The vet­eran is aid­ing with the kill list, among other things. “I’m sure fans will be pleased with what he comes up with!”

For more in­for­ma­tion on Il­lFonic and the game visit www.il­lfonic.com.

Play as an­tag­o­nist Ja­son Vorhees and un­lock his iconic dis­guises, in­clud­ing his orig­i­nal ‘sack­head’ mask and, of course, the hockey mask. De­vel­op­ing a dy­namic pose for Ja­son in the ini­tial con­cepts proved a chal­lenge…

…but a few quick pho­tos were enough to cap­ture a dy­namic pose for Ja­son for the Kick­starter cam­paign.

Keen-eyed F13 fans may no­tice that The Girl Next Door is an ob­vi­ous nod to Chris­tine ‘Chris’ Hig­gins, Fri­day the 13th: Part III’s fi­nal girl.

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