Step-by-step: Paint a read­able space

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1 Cre­ate thumb­nails to es­tab­lish de­sign di­rec­tion. Fo­cus on big, bold shapes to es­tab­lish your over­all shape lan­guage. I want chose to show the air­lock from the in­te­rior, to hint at its op­er­a­tion. Us­ing line work will force you to re­solve any de­sign is­sues. Re­ly­ing too much on photo ref­er­ence at the sketch stage may act as a crutch for an un­sta­ble foun­da­tion. 2 I’ve set up a 3D base with some mi­nor paint and photo el­e­ments to re­fine as I progress. This helps me to dis­cover and es­tab­lish op­por­tu­ni­ties to im­prove the de­sign. The idea here is to find a unique theme by spend­ing a bit more time on one com­po­nent. Once I’m happy with that com­po­nent, I’ll ap­ply the same ap­proach to the rest of the scene. 3 I make an­other quick pass to en­sure the de­sign of each fea­ture is clear and read­able. More em­pha­sis is placed on graph­i­cal de­sign and user in­ter­face de­sign – this needs to feel like a co­her­ent, func­tional space. Once I’m sat­is­fied that form fol­lows func­tion, I be­gin to work on re­fine­ment, tweak­ing the light­ing and adding at­mos­phere.

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