Wel­come... to fun and games!

ImagineFX - - Editor’s Letter - Beren Neale, Act­ing Editor beren.neale@fu­turenet.com

Leaf­ing through this is­sue, the word ‘epic’ re­sounds – and not just be­cause we put it smack bang on the cover in big let­ters.

Video games have al­ways at­tracted the wildest of imag­i­na­tions, and with gi­gan­tic ti­tles like To­tal War: Warham­mer, Fall­out 4, League of Leg­ends and World of War­craft (all rep­re­sented in this is­sue), stu­dios are hir­ing armies of vi­sion­ary artists to map out and fill all cor­ners of th­ese brave new worlds. If you’re won­der­ing where the stu­dios go to fill their ranks, the Gno­mon art school is cer­tainly one source, es­pe­cially with its new Games Track course start­ing to spit out highly skilled, in­dus­try-ready cre­atives (see page 48). Bliz­zard’s Lau­rel D Austin’s path to se­nior con­cept artist was a com­bi­na­tion of work­ing up the lad­der and em­brac­ing her weird side. Some of the amaz­ing re­sults for WoW and Di­ablo III can be seen on page 56.

As stu­dios morph into com­plex or­gan­i­sa­tions be­fit­ting their be­he­moth prod­ucts, they be­come dis­tinct en­ti­ties. Vis­it­ing Riot Games’ Santa Mon­ica head­quar­ters, I got to see its unique char­ac­ter – and cul­ture – my­self: a seem­ingly im­pos­si­ble mix of col­lab­o­ra­tion, fo­cus and fun, all on a grand scale - head over to page 38 for more.

As ever, the work­shops come from a range of in­sanely tal­ented artists, but for a kick off I’d start with To­tal War: Warham­mer lead artist San­dra Duchiewicz’s awe­some cover tu­to­rial on page 64. A truly mas­sive six-pager for a de­cid­edly epic is­sue. BOOM!

Our spe­cial cover for sub­scribers this is­sue.

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