Paint a hero­ine from Fall­out 4

Zezhou Chen in­tro­duces a re­laxed way of work­ing, as he paints a be­liev­able char­ac­ter who would fit into the Fall­out game uni­verse

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Zezhou Chen shares his re­laxed way of work­ing.

The Fall­out se­ries of games has long been a favourite of mine. So when Fall­out 4 came out at the end of last year I spent a lot of time play­ing it, im­mers­ing my­self in its fas­ci­nat­ing, night­mar­ish world. And it didn’t take long for me to start imag­in­ing de­signs for my own Fall­out char­ac­ters.

I sup­pose you could say that this makes my work­shop a sim­ple piece of fan art, but there’s a twist. I don’t want to adapt too many ref­er­ences from the game. Granted, I’ll get ideas for con­cepts from what I’ve seen in the game, but then I’ll re­com­bine and twist them in my mind.

When I think about my Fall­out char­ac­ter, I ac­tu­ally have a im­age that ba­si­cally con­veys the same style and feel­ing of the game, but the de­tails are quite dif­fer­ent. For ex­am­ple, the char­ac­ter’s armour is a variant of Fall­out’s metal armour. How­ever, I still took a di­rect ref­er­ence from the game. It’s the char­ac­ter’s laser pis­tol, which is ac­tu­ally the same one I’m us­ing in the game!

If you’re un­fa­mil­iar with the Fall­out premise, you only need to know that it’s set in a world where life strug­gles to con­tinue af­ter a global nu­clear war. Ev­ery­thing is bro­ken and ru­ined. The ba­sic idea of my paint­ing is quite sim­ple: I want to de­pict a fe­male hero in the waste­land. I think it’s in­ter­est­ing to put a beau­ti­ful fe­male hero in such a bru­tal, des­per­ate en­vi­ron­ment.

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