The buzz at Bliz­zard

Lau­rel on be­ing the driv­ing force be­hind Bliz­zard’s con­cept art…

ImagineFX - - Laurel D Austin -

Bliz­zard En­ter­tain­ment has been rock­ing the world of gam­ing since 1991, pro­duc­ing hits in­clud­ing The Lost Vik­ings, and the Di­ablo and Star­Craft se­ries. So what’s the best thing about be­ing se­nior il­lus­tra­tor there?

“The great peo­ple I work with,” Lau­ren says. “The en­tire cre­ative de­vel­op­ment depart­ment are ex­cep­tion­ally skilled artists and sto­ry­tellers, and work­ing along­side them has made me a bet­ter artist. I can’t em­pha­sise enough how im­por­tant it is to get out of your own head and spend time with other artists you re­spect. Get­ting their feed­back will help you be­come a bet­ter artist.

“At Bliz­zard I get to work on all of the IPs, a ton of in­ter­est­ing chal­lenges and va­ri­ety. Most of my work is fo­cused on mak­ing sup­port­ing story art for the games and learn­ing more about vis­ual sto­ry­telling has been one of the big­gest perks to be­ing there.”

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