Paint a video game hero

San­dra Duchiewicz of Cre­ative As­sem­bly crafts a dy­namic piece of art­work for up­com­ing fan­tasy strat­egy game To­tal War: Warham­mer

ImagineFX - - Contents -

This work­shop will show the process I and my col­leagues at Cre­ative As­sem­bly use to cre­ate dy­namic and thrilling fan­tasy il­lus­tra­tions, while stay­ing true to an es­tab­lished in­tel­lec­tual prop­erty.

When work­ing with such a renowned uni­verse, such as the To­tal War se­ries, you have to be mind­ful of how char­ac­ters, crea­tures, items and lo­ca­tions should be por­trayed. Ex­er­cise your cre­ativ­ity while stay­ing true to the spirit of the orig­i­nal. And that’s in ad­di­tion to the clas­sic artis­tic strug­gles of com­po­si­tion, sense of move­ment, anatomy, val­ues, colour and pol­ish. For­tu­nately, we have a wealth of source ma­te­rial to draw upon, and some in­cred­i­bly well-de­fined minia­tures and con­cept art to work with. At Cre­ative As­sem­bly we’re do­ing our best to bring this fan­tasy world to life, and the bedrock of this process is re­search. Un­der­stand­ing the lore and em­brac­ing the source ma­te­rial is one of the most im­por­tant things we do.

I hope that this art­work demon­strates our love for our job, and dis­plays not only the spe­cial care we take to de­pict Warham­mer’s fan­tasy-themed con­tent, but also what a rich pal­ette it gives us to work with. Hav­ing such a deep well to draw upon re­ally gives you a lot of di­verse op­tions and di­rec­tions to go in.

This com­po­si­tion has also been cre­ated with a desti­na­tion in mind – that it will ap­pear on the cover of ImagineFX – and as such it has to work with an ex­tra level of edi­to­rial re­quire­ments. This nat­u­rally brings an­other layer of depth and in­trigue to the task. This work­shop show­cases the ap­proach I take and how the piece reaches its fi­nal desti­na­tion.

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