2 Cre­ate an ar­chi­tec­tural style

ImagineFX: Sci-fi & Fantasy Art magazine - - Artist Insight Game Maps -

To de­velop an ar­chi­tec­tural style, I start out with small sketches of arch­ways, door­ways and pil­lars, pulling from real-world in­flu­ences. I build up shape lan­guage and meth­ods of con­struc­tion that sup­port the time pe­riod and set­ting. Even if most play­ers never read the his­tory of Sum­moner’s Rift, their sub­con­scious will re­late to our world from their ex­pe­ri­ence. This is a great op­por­tu­nity to im­ply religious or fac­tion align­ments with de­ity stat­ues in­te­grated into the ar­chi­tec­ture, or sim­ply a cul­tural fas­ci­na­tion with star charts, for in­stance. Ev­ery pil­lar, bra­zier and brick is an op­por­tu­nity to im­ply greater depth to the his­tory of your world.

More rounded shapes tend to be more wel­com­ing, while pointed shapes cre­ate a sense of dan­ger

Newspapers in English

Newspapers from Australia

© PressReader. All rights reserved.