Take your first steps in ZBrush
introduces ZBrush’s non-standard interface and reveals the locations of its most useful tools for those starting out in 3D art
Rob Redman shows you around the software.
No matter what 3D software you choose to use, the terminology is going to be similar, as will the processes you use to achieve any given result.
The exception, it seems, is ZBrush, which works like no other 3D software out there. It began life in 1999 as a non-standard 2.5D application and its development followed a natural route, building upon its initial success with new tools and options added at each revision. However, the current version can look bewildering to those keen on entering the 3D creative field, and few would argue that the program’s interface makes accessing some of its tools and abilities difficult. That said, once you get to grips with its unique procedures and layouts it becomes a familiar friend and you really can work at the speed of thought. The interface is highly configurable, and so making the program suit you own particular preferences is straightforward and can reward the time you put into it.
In the first of a series of articles, we’ll look at the ins and outs of the ZBrush interface, ensuring you’re ready to move on to specific tools and processes in future instalments.