Take your first steps in ZBrush

in­tro­duces ZBrush’s non-stan­dard in­ter­face and re­veals the lo­ca­tions of its most use­ful tools for those start­ing out in 3D art

ImagineFX: Sci-fi & Fantasy Art magazine - - Contents -

Rob Red­man shows you around the soft­ware.

No mat­ter what 3D soft­ware you choose to use, the ter­mi­nol­ogy is go­ing to be sim­i­lar, as will the pro­cesses you use to achieve any given re­sult.

The ex­cep­tion, it seems, is ZBrush, which works like no other 3D soft­ware out there. It be­gan life in 1999 as a non-stan­dard 2.5D ap­pli­ca­tion and its de­vel­op­ment fol­lowed a nat­u­ral route, build­ing upon its ini­tial suc­cess with new tools and op­tions added at each re­vi­sion. How­ever, the cur­rent ver­sion can look be­wil­der­ing to those keen on en­ter­ing the 3D cre­ative field, and few would ar­gue that the pro­gram’s in­ter­face makes ac­cess­ing some of its tools and abil­i­ties dif­fi­cult. That said, once you get to grips with its unique pro­ce­dures and lay­outs it be­comes a fa­mil­iar friend and you re­ally can work at the speed of thought. The in­ter­face is highly con­fig­urable, and so mak­ing the pro­gram suit you own par­tic­u­lar pref­er­ences is straight­for­ward and can re­ward the time you put into it.

In the first of a se­ries of ar­ti­cles, we’ll look at the ins and outs of the ZBrush in­ter­face, en­sur­ing you’re ready to move on to spe­cific tools and pro­cesses in fu­ture in­stal­ments.

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