8 al­ways re­spect the dead­line

ImagineFX: Sci-fi & Fantasy Art magazine - - Workshops -

Dead­lines are cru­cial within the pro­duc­tion process, es­pe­cially when a lot is de­pen­dent on con­cept art be­ing cre­ated at the be­gin­ning of the pipe­line. Miss­ing the dead­line can af­fect all the de­part­ments that have sched­uled their tasks based on the date of com­ple­tion of the con­cept pieces. It’s im­por­tant to let oth­ers know as soon as pos­si­ble that you might miss the dead­line, so that al­ter­na­tive ap­proaches can be dis­cussed, such as a looser ren­der­ing level with sup­port­ing ref­er­ences, or start the task with the avail­able in-game as­sets in­stead of paint­ing from scratch.

If a 3D screen­shot can help you to nail the per­spec­tive faster and more clearly, go for it

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