13 Don’t be a per­fec­tion­ist

ImagineFX: Sci-fi & Fantasy Art magazine - - Workshops -

Any video game pro­duc­tion is ex­pen­sive and com­plex, and the con­cept art as­pect is only one of the many im­por­tant cogs in this ma­chine. Your con­cept art is a tool to de­liver the fi­nal game prod­uct, rather than be­ing a fin­ished prod­uct in its own right. Yes, there’s a qual­ity bar to reach, but your con­cepts aren’t fine art mas­ter­pieces that you can spend hours pol­ish­ing to per­fec­tion. You need to learn when to stop. Be­ing an ide­al­ist in this en­vi­ron­ment can have a neg­a­tive im­pact, both on your work pro­duc­tiv­ity and on the pro­ject’s sched­ule.

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