Add details with sculpting tools
Rob Redman introduces ZBrush’s sculpting brushes.
While more traditional 3D applications are great for many tasks, they fall down when it comes to high-density meshes, with polygon counts in the millions. This isn’t a fault as such, but rather reflects the choices made in development – and highlights the fact ZBrush has been built to deliver the best results in this area. However, the tools used to sculpt in ZBrush are very different to other programs, although in many ways they feel far more natural. The key to learning how to master the sculpting workflow is to combine the simpler push-and-pull style tools with some of the more focused options, and so in this article I intend to introduce you to some of them. To get things going I’ve already created a simple, detailed, rocky ball. You can use this (it’s included with this issue’s resource files) or start with your own geometry.
The key is to have an object that has an uneven surface with various protrusions: this will help you understand what we’re doing. We’re going to look at a few very useful tools, some of which are brushes, while others are helpers, built to keep sculpting tasks as intuitive as possible.