Quickly kit­bash your 3D mod­els

Pas­cal Blanché uses a com­bi­na­tion of tech­niques.

ImagineFX: Sci-fi & Fantasy Art magazine - - Contents -

Kit­bash­ing is a tech­nique used for build­ing scale mod­els for films. It was pi­o­neered dur­ing the mak­ing of Star Wars, and es­sen­tially uses com­mer­cially avail­able model el­e­ments to cre­ate new de­signs. By adapt­ing this ap­proach in 3D soft­ware, an artist is able to cre­ate com­plex de­signs rel­a­tively quickly.

This work­shop will show you the sim­ple steps I use to ex­pand the pos­si­bil­i­ties of your de­signs. Here I’ll be fo­cus­ing on pieces of ar­mour, but you can eas­ily ex­tend the tech­nique to ve­hi­cles or crea­ture de­signs as well. Kit­bash­ing has two main ad­van­tages. First, it en­ables you to ex­plore new shapes and de­signs you wouldn’t have thought of right away. It’s like work­ing out shapes and struc­tures us­ing cus­tom brushes. Sec­ond, it doesn’t re­quire a high level of tech­ni­cal knowl­edge or time.

I view this tech­nique as a use­ful first step for ex­plor­ing shapes be­fore get­ting to the real thing. For 2D artists it can be­come a pow­er­ful means of com­ing up with new ideas and de­signs. For in­stance, this tech­nique could then be com­bined with a 2D paintover stage to achieve con­cept art pieces.

Kit­bash­ing re­quires a bit of re­search to start with. There are plenty of col­lec­tions of 3D el­e­ments to be found on­line. You can look for gree­bles, nurnies or ba­sic 3D mod­els that al­ready con­tain use­ful el­e­ments, such as tanks or mo­tor­bikes. You can down­load the 3D ob­jects used in this work­shop free from my Gum­road page: https://gum­road.com/l/RMmv.

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